TobaCreative

Crank Defense · Tower defense for Playdate

Hold the line. Bend time with the crank.

A 1-bit isometric tower defense game for the Panic Playdate.

Hold the line across a 20-level campaign of handcrafted island maps, or pick any map and survive as long as you can in Endless. Five tower types with three upgrade stages, waves that end in the Long One, and a crank that bends time: forward to fast-forward, backward to rewind your mistakes.

Coming soon to Playdate

Crank Defense title screen, with New game, Continue, Endless and Settings

A look inside

Level 1 with a Wave 1 banner over an empty isometric map
Every level is a run of waves. Hold out to the last one.
The build menu, listing Gun, Sniper, Mortar, Tesla and Frost with their costs
Build on the high ground. Five towers, each with its own job.
Endless map picker showing First Bend, map 1 of 20, best wave 2
Or pick any of the 20 maps and play Endless.

How to play

Campaign

Twenty handcrafted island maps, from First Bend to The Reef. Each level is eight waves, ending with the Long One. You start with 50 credits and 10 lives.

Endless

Pick any of the 20 maps and survive as long as you can. Credits are off, so build whatever you like. Your best wave on each map is saved.

Five towers

Gun, Sniper, Mortar, Tesla and Frost, each with three upgrade stages. Build on the high ground, and hold B on a tower to recycle it.

The crank bends time

Wind it forward to fast-forward, up to five times speed. Wind it backward to rewind the last few seconds and undo a mistake.

Coming soon to Playdate

Want to know when it’s out? Email us and we’ll let you know.

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