Crank Defense · Tower defense for Playdate
Hold the line. Bend time with the crank.
A 1-bit isometric tower defense game for the Panic Playdate.
Hold the line across a 20-level campaign of handcrafted island maps, or pick any map and survive as long as you can in Endless. Five tower types with three upgrade stages, waves that end in the Long One, and a crank that bends time: forward to fast-forward, backward to rewind your mistakes.
Coming soon to Playdate
A look inside
How to play
Campaign
Twenty handcrafted island maps, from First Bend to The Reef. Each level is eight waves, ending with the Long One. You start with 50 credits and 10 lives.
Endless
Pick any of the 20 maps and survive as long as you can. Credits are off, so build whatever you like. Your best wave on each map is saved.
Five towers
Gun, Sniper, Mortar, Tesla and Frost, each with three upgrade stages. Build on the high ground, and hold B on a tower to recycle it.
The crank bends time
Wind it forward to fast-forward, up to five times speed. Wind it backward to rewind the last few seconds and undo a mistake.